Last December, we heard that a new Seattle studio headed by Halo trilogy art director Marcus Lehto will be checking out “narrative, storytelling, and character advancement” in the Battlefield sequence. EA didn’t immediately say that the studio is creating a singleplayer Battlefield marketing campaign, but it appeared very noticeable. Now we have specific affirmation.
A new Battlefield Seattle Studio occupation listing (opens in new tab) (noticed by the match spotters at GameSpot (opens in new tab)) talks about the project with no any of the obfuscation you sometimes get in match studio work postings.
The studio is selecting a design director to “regulate the design and style staff and structure vision of a new Battlefield marketing campaign.” Later in the listing, it is really specifically referred to as a singleplayer marketing campaign.
It is achievable that the marketing campaign will be a manner in a bigger Battlefield game—as in, just one with the regular multiplayer modes—but it is referred to as a “game” various occasions, so probably not. For case in point, 1 of the work duties is to “define, guide, strategize and iterate playable prototypes at all phases of the game’s development to maintain scope and high-quality.”
Back again when we figured out about the Seattle studio’s existence, we also realized that Respawn manager Vince Zampella is in charge of the Battlefield sequence now. Respawn made singleplayer activity Star Wars Jedi: Fallen Purchase, which it truly is performing on a sequel to, as effectively as the considerably-praised Titanfall 2 marketing campaign. Zampella’s record with FPS strategies goes back considerably even further than that: He co-established Infinity Ward and made Phone of Obligation online games right up until an unfriendly break up with Activision, and right before that, he was one of the designers of Medal of Honor: Allied Assault, a video game created in component by Steven Spielberg (2002 was a odd time for game titles).
This singleplayer Battlefield campaign joins a couple of other games we’ve acquired about a short while ago many thanks to a studio’s need to have for talent. Before this yr, Blizzard uncovered that it is really employing for a new survival sport, and Ubisoft proceeds to request expertise for an unnamed Star Wars recreation. Getting out about future online games from occupation listings isn’t new, but it does sense like secrecy is becoming dropped extra typically than it applied to be as big studios compete for talent.
Battlefield video games have normally been about the multiplayer for me, but some lovers had been dissatisfied that Battlefield 2042 did not have a campaign. That was hardly the only factor people today complained about when it came to Battlefield 2042, the vitalization of which is developer DICE’s only precedence suitable now, according to the studio’s new head, Rebecka Coutaz.
No matter whether this singleplayer campaign is a standalone activity or element of anything greater, I wouldn’t anticipate to be enjoying it before long provided that the studio is still employing the people today who are likely to direct its structure and production. EA is also wanting for (opens in new tab) a complex director, enhancement director, gameplay animation guide, and a bunch of other staff. All those listings are vaguer about what the project is—more like the career listings we are made use of to, in which anything is an “practical experience”—except to say it really is connected to Battlefield, which “Battlefield Seattle Studio” is definitely not striving to hide.